Archive for the ‘my games’ Category

Rationalization’s Reception

Friday, December 11th, 2009

rationalization_smallRationalization was covered on the Indie Games blog and reviewed on Rock, Paper, Shotgun. It was great to see that people were interested in checking out the game.

Though, on Rock, Paper, Shotgun people did far more than just check it out. There were over 50 comments and many of these were very thoughtful interpretations of the game. It excites and surprises me that the audience of this primarily mainstream game industry focused blog would be interested in dissecting this admittedly strange “proceduralist” game.

Almost surprisingly, most interpretations were in line with what I was intending to communicate. A big inspiration for Rationalization was Rod Humble’s The Marriage. As part of my quest to harness the alleged and only slightly understood power of “Rules as Art“, Rationalization was first purely abstract (no words, instructions or key), but because of the difficulty most people have playing and interpreting The Marriage, I decided to slightly ramp up the amount of representation and give the player some context. I worry that I perhaps went too far, but I believe there is a sweet spot that someone will stumble upon soon enough.

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Rationalization

Friday, December 11th, 2009

rationalization_small

I made another game to help me think through some stuff. It’s called Rationalization. Play it! I’ll post more about it later.

A Moose’s Love – Global Game Jam

Friday, December 11th, 2009

I helped organize Santa Cruz’s branch of the first annual Global Game Jam this weekend and also participated. In case you aren’t familiar with this, this is an event where small groups of people get together to make a game in 48 hours and it took place in 20+ countries and 50+ locations. The experience was overall a good learning experience for all involved and my team and I (Teale Fristoe and Bill Manegold) ended up creating a game I am quite happy with: A Moose’s Love.

moose_title
Play it
before reading. Its short.

This is another game that began with an idea and the rules and gameworld emerged. I’m still experimenting with this design strategy as it completely underemphasizes gameplay and fun. Though, this game ended up much more entertaining and coherent than my previous Relationships game.

To sum up its creation, I wanted to create something political, my team members and I were of different political persuasions though we all agreed that we were pissed about California’s proposition 8 that recently banned gay marriage. The intention was to try and make the game actually about the broader issue of people judging and trying to control others, but there is no time in 48 hours for such things!

I’m pretty sure the metaphor we were going for stacks up in all cases. I haven’t yet heard of an exploit that communicates some possibly hilarious unintended message. This is always a risk with creating rule systems as metaphor. What I am most happy with about this is that this game presents a not particularly complicated metaphor. There is hardly anything understood about communicating with rules (just a few examples) and progress is going to come through simple, allegorical games like this.

New Short Art Game – Toward Understanding Relationships

Friday, December 11th, 2009

Some weeks ago (in October 2008) I underwent a painful experiment. I made another art game. In the end, it wasn’t a complete success but I learned a lot and think it was a step in the right direction.

tur_titleIt all started when I heard about Gamma3D - a curated art show and call for short games that use 3D glasses in some way integral to their gameplay. I had been working on and bailing out on ideas for short art games all summer and I decided to commit myself to creating a game for this (despite the fact that I missed the initial call and there was only two weeks left before they were to be submitted…). What resulted was Toward Understanding Relationships and what follows is a description of the game, the metaphors at work (visual and system) and the motivations I had for making it.

I started with a subject that I have thought a lot about for years and still don’t really have a grasp on: Communication can be hard between any two people but even harder between two people who love each other. For example, with my fiance, I will often think I hear her say something and respond to what I thought I heard. Often we will be having completely different conversations altogether without even knowing it. To make things worse, you want to do nice things for your loved ones right? Well, sometimes you don’t know what is good for them at all. You only think you know and you can only make educated guesses (based on what you think you heard!). On top of all that you have your own thoughts and needs that are competing with your loved one’s needs. With a busy schedule, you only have so much time and a wrong response can be lead to a meltdown.

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