Analyzing Graphical Logic in 2D Games:

This is a paper where I analyze the crap out of Activision's Kaboom! and use what I learned to develop a systematic interpretation and design methodology for simple 2D games.

Social Games (The Prom):

These papers describe various perspectives on the AI and design of the soon to be released game The Prom.

Newsgames:

Comparison between political cartoons and games created about current events.

Automatic level generation for 2D platformers:

A generator for platformer levels where a designer is able to specify at the style level what sort of level he or she wants and the generator will take care of the rest.

Ideologically biased Game Generation

In progress...